Saudi Arabia Adds Electronic Gaming to School Curriculum in Bold New Move
February 11, 2026
Saudi Arabia’s Ministry of Education has approved electronic gaming in school curricula for all education levels. This bold step includes both competitive and educational gaming. The goal is to link traditional learning with digital skills, creativity, and the gaming industry.
The decision follows three agreements between the Ministry, the National Institute for Educational Development, the Educational Services Development Company, and the state-owned Savvy Games Group. They will work together to embed game skills in school subjects, organize national competitions, and train local talent for the gaming sector.
According to Al-Marsad newspaper, the plan involves creating educational games, upskilling teachers, and launching innovation challenges linked to gaming. Saudi Arabia views gaming as a way to teach skills like teamwork, strategic thinking, communication, and leadership.
This move reflects a global trend. For example, schools in Wales, the US, and Japan use gaming to improve student engagement and future career options. Research shows gaming supports learning in subjects like math, science, and languages.
Saudi Arabia’s gaming sector is strong, with millions of players and billions in revenue. The curriculum aims to prepare students for careers in game design, esports, cybersecurity, and related tech fields. Programs will include national competitions and vocational training options tied to government scholarships.
While details are still emerging, the focus will be on digital literacy, computer science fundamentals, teamwork, and creativity through games. The rollout will start with pilot programs and teacher training to ensure smooth integration.
This initiative positions Saudi Arabia as a leader in education innovation in the Middle East. It also aligns with the country’s digital transformation and economic diversification goals.
Challenges like balancing screen time and academic standards remain. Still, the initiative signals a major change in education, embracing games as fun, smart tools to prepare students for the future.
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Tags:
Saudi arabia
Electronic Gaming
School Curriculum
Digital skills
Gaming industry
Education Innovation
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